FAT-ELVIS.COM
All materials found on this website ©1999 Fat Elvis Baseball Collective unless otherwise noted

I. Fat Elvis Basics

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Duties of Chief Elvis
To continue to keep the league moving in a positive direction. To generate interest and market the league as needed. To find new ownership as needed. And to enact decisions "in the best interest of the league".

Player Pools
The following is a complete list of the teams in the FEBC Player Pool: Arizona Diamondbacks, Atlanta Braves, Boston Red Sox, Chicago Cubs, Cincinnati Reds, Cleveland Indians, Detroit Tigers, Houston Astros, Los Angeles Dodgers, New York Mets, New York Yankees, Oakland A's, Philadelphia Phillies, Pittsburgh Pirates, St Louis Cardinals, San Francisco Giants, Seattle Mariners, Texas Rangers, Toronto Blue Jays, Washington Nationals.

Yearly League Fees
$15 per year, per team due prior to the FEAT (Fat Elvis Auction Time). This cost maintains web hosting, domain registration, and trophie fees. Donations above this amount are welcomed, but not mandatory. Each owner will be required to purchase the latest spiral charts from DLB.

Designated Hitter
Never in the past, present, or future will the Fat Elvis Baseball Collective incorporate the Designated Hitter into it's by-laws. It is, now and forever, banned. This is done to incorporate more strategy into the game as well as taking the game back to the way it was intended to be played.

Astroturf
After the first season was completed, the official ban on Astroturf went into effect. No team may select a stadium that has Astroturf. Non-turf stadiums may be chosen from any of the DL sets that are currently available ('57, '69, 75/'77, '82, '93-'99). Again, this was done to take the game back to the way it was intended to be played ... outside and on grass.

Instructions and Write Ups
If playing online, both teams are required to keep score and keep the scoresheets until the season is over. We will be setting standard general instructions on the web site for all teams. Prior to any series (either home or away) you must send out basic instructions that include limited players usage, pitching rotation for that series, and bullpen availability. If arrangements cannot be made to play online, the team that cannot meet must send instructions to the other team to play out the games. Send full roster breakdowns and lineups OR give the basic information (i.e. rotation and injury updates) and let the opponent know to follow the instructions that are already online.

League reporting is a requirement for the FEBC. Scores, usage, and limits are all due within 24 hours from BOTH teams. Full write ups are due within 72 hours. Stats are due within one week. If a team or teams do not comply they will be subject to additional penalties over and above suspension of trading rights and could face Salary cap fines as well.

Default instructions will be required to be on file for all teams. If you are not able to work out arrangements for a REASONABLE time frame (starting at 11:30pm isn't reasonable) or you are unable to complete the games in a timely manner, the games can be played out using default instructions by a person designated by the League Office.

Failure to follow instructions
It's important for the integrity of the league and overall sense of good sportsmanship to adhere to the instructions of your opponent as closely as possible. Some instructions are very basic. Others are much more in depth. To the best of your ability, however, you must try to follow them. If you feel like your opponent has mismanaged your team, contact one of the league officers. If we (the league officers) feel disciplinary action is required, it will occur as follows:

1st offense: warning
2nd offense: the Chief Elvis will select a player that will be suspended for 3 games
3rd offense: the Chief Elvis will select a player that will be suspended for 5 games
4th offense: owner is subject to expulsion from the FEBC.

League Communication
Charges will be placed against the salary cap for owners who fail to comply within an appropriate amount of time (minimum one week) when requested by League Officers. 1st offense $2, 2nd offense $5, 3rd offense Dismissal (within a one year period of each otehr)

New Owners
New owners (taking over an existing team) will not be allowed to drop entire rosters as stipulated in the Design Depot Rules. League officers may reduce or eliminate penalized cap money upon request and review. This is not automatic, but based on a team by team review. In the event that the league does expand, new guidelines will be set up for expansion teams coming into the league and will be voted upon by the entire league.

Interleague Play
As of 2007, interleague play will begin. The schedule remains at 60 games. All games against your own division are three game series. All other series are two game events. You will only play a total of eight games against ONE division from the other league. Divisions will change who they play against (in the other league) every year.

Team Movement
Teams may change cities and/or stadiums evey two years. If a new owner takes over during the season, he must keep the team in the current city and with the current stadium until the season is finished. After the season is complete, he may move the team to a new city and/or stadium. He will be required to take the team as is and make changes to his team through regular movement (releases, trades, buy outs, etc).

Stadiums Charts must be the most recent available unless using a specific stadium from a classic card set ('57, 69, Great Teams).

Rosters
Teams must make sure that they have a rated backup at all positions during the year. If a player is injured for a day or two, you may play without a backup at that position, using the worst fielding rating possible. If the team places an injured player on the DL, they must bring up someone to back up that position or sign an available scrub.

Release and Buy Outs
Carded players who are currently under contract, but cannot start or PH in a game, may, upon the team's discretion, be freely dropped from the roster at the time all contract decisions are to be made (approximately two weeks prior to the FEAT).

Owners who are electing to buy out a contract have the option of a regular buy out (as dictated by Dynasty League Rules) or may opt for a one time buy out that would require full year payment of the contract.

i.e. If player A made a salary of $10 and the team wanted to buy out his contract after one year, they would have the option of paying a one time $10 fee during year two instead of a $5 fee for both years two and three. The team would be free of the obligation during year three, essentially freeing up that salary altogether.

Prospects
Each team is entitled four (4) prospects at the time of the Prospect Draft. If they have more than that due to trades during the rest of the year, they will be required to reduce this count to the maximum four (via cuts). After the Prospect Draft is over, teams may go over the maximum four via trades. Beginning in 2008, players from foreign leagues are not allowed to be selected as prospects. Players must be in college or minor leagues and have never been carded by Design Depot (in their regular card release).

Red Shirt Prospects:
When a prospect is carded for the first time AND he has limitations, the respective team owner has the right to either release the player (as is the case now), sign the player to a regular contract (as is the case now) or red shirt the player. Prospects carded for the first time that do NOT have limitations do not have the option of being red shirted. That function has not changed.

How the RED SHIRT works:

  1. The player is signed to a semi-typical three year contract. The first year is at a ZERO cost (yes, $0 for the first year). But that player is NOT able to play AT ALL during the first year. He resides on your roster as a red shirted prospect. He does NOT count against you for your prospect count. He does NOT count against you as part of your 25 man roster. Due to the $0 cost for the first year, he does NOT count against your cap.
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  2. Assuming the player is carded and in the pool in the 2nd year of the three year contract, the respective team owner has two options: a)keep him at $10 (this would be year 2-3) or b) buy him out at a ONE TIME $5 charge.
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  3. If the player going into the 2nd year of his 3 year contract is UNcarded, he is automatically dropped from your team UNLESS you opt to pay him $10 per year and let him tie up a roster spot (just like you can do now with other regular contracted players that go uncarded).
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  4. Prospects that were red shirted in their first year can still be signed to option years and extended contracts as normal (we wouldn't see this until 2011 and beyond).

Playoff Teams
Each league (Old Elvis and Young Elvis) will have two wild card teams each (two best non-division winning records in each league respectively). The best overall record will play the lowest ranked wild card in the first round. The best ranked wild card will play the lowest ranked division winner. in the first round.

Best record receives home field advantage during the playoff series. In case of ties for the wild card position or division title, a one game playoff will determine the better team.

The winner of the first round will take on the best overall division winner. To determine home field advantage, division winner always has advantage over a wild card team. If both playoff teams are division winners, use the following formula to determine home field advantage:

  1. Best record
  2. Best head to head record
  3. Best record within their league within one league. For cross leagues, best record against common opponents.
  4. Best record against league as the 4th tie breaker when determining cross league tie breaker.

Playoff Team Moves
Changing rosters between series is allowable. The only players that are allowed to be swapped are the list of 25 players submitted on September 1 to the league offices and any players that were on the DL at the time.

Suspension Policy
Suspensions are prorated with the exception of a starting pitcher. Use the same proration chart that is used for injuries. If a player is suspended, the team being penalized may bring up a minor leaguer to fill the vacancy during the suspension. The player that is demoted when the suspended player returns will be charged with a demotion even if it means that the player will now have to go through waivers (on 3rd demotion). The call up can be made the day after the game in which the player was suspended.

Player Injury Rules
Injuries are prorated according to the approved FEBC proration chart. If a player gets injured, roll for duration of the injury. If a result of zero (0) occurs, the player remains in the game. If any other result, the first day of the injury is the immediate game in which the player was injured. The first day counts as the game of the injury.

i.e. Mark Belanger was injured in a game and the result was for 2 days, his injury would preclude him from the remainder of the current game (the one in which he was injured) and the following day.

If an injury occurs of 2 or more days, you should notify the opposing manager prior to playing any more of the series. This will allow him to make a possible roster move (injured player to the disabled list).

When replacing a player due to injury or managerial decision, position players need to be exhausted prior to using a pitcher to play a non-pitching position.

Disabled List
If a player is injured, he will remain on the active 25-man roster and may NOT be replaced by someone from the minor leagues unless he is placed on the Disabled List. If a player is placed on the DL, then it is not counted against his moves since the DL is a separate entity.

If a player is placed on he DL, he becomes ineligible to the 25-man roster until the 5 days have expired OR until his injury is healed (whichever is longer). The first day of the Disabled List is NOT the game injured. Day one would begin the day following the injury.

Many times there are more than one injury during a period of a few games. To prevent going with a 21 or 22-man roster for a few days, you may place an injured player on the Disabled List retroactively. This would allow an owner to bring up a minor leaguer in the event of further injuries. To do this, the commissioner must be contacted and the injured player must not have appeared in any games since the injury.

Minor League Moves
NON injury call-ups (or demotions) may only occur between series. Call-ups, due to injury, may occur at any time an injured player is placed on a Disabled List. Players may be sent down mid series if the move involves a player being activated from either the DL or a suspension list.

Players may be sent to the minors only 2 times during the season for NON injury related moves. If a player is requested to the minors a 3rd time (3 NON injury related reasons), he must pass through waivers. If a player is being demoted because he has met his % limits, this does NOT count against him (forcing thrrough the waiver policy will NOT occur under this situation).

Every minor leaguer may be called up on the first day of September (according to the league schedule) as rosters expand. The games of September are part of the season and will count towards a player's % limitations (if applicable). Remember the % limitation on a player is the amount of time he can appear ON THE 25-MAN ROSTER. This does not necessarily mean the amount of games he can appear, although, they can be one in the same.

Pitchers do NOT have to be fully rested before being sent to the minors.

Waivers & Scorched Earth
The waiver process will last for 24 hours. If a player is sent to the minors for the 3rd time (or more) during the season, for a non-injury related roster moves, he must first be placed on waivers. NOTE if a player is sent to the minors due to meeting his % limits this does not count against the individual as his season is over. Any team in the Fat Elvis Baseball Collective can request to pick him up off the waiver list. From all the teams requesting this player, the team with the worst win/loss record will receive him. In case of a tie, the commissioner will use the AOL chat room dice roller. The highest roll (3-10 sided dice) will receive the player.

Both the team who loses a player to waivers and the team who acquires the player will be responsible for half of the salary for the remainder of his contract. Odd amounts will be rounded up for both teams.

i.e. A player lost in waivers who's salary is $5 would cost both teams $3 for the remainder of his contract.

At the end of the season there will be a trading freeze until the cards have come out. Afterwhich there will be a set time when owners can place players on a waiver list. Teams may attempt to win the player(s) based on w/l percentage (worst first). When multiple players are set for the waiver wire, detailed instructions will be required to the league office to determine which player(s) you are requesting and what, if any, conditions apply to your selection(s). Depending on the player's $ value, order of the prospect draft may be altered. Players acquired that are $10+ per year automatically drop your 1st round prospect selection to the end of the round. Players acquired that are les than $10 automatically drop your 2nd round prospect seletion to the end of that round.

Trade Rules
Trades must be made in full (complete) with each deal
and may include contract buyouts as a tradeable commodity. No trades for future considerations, picks further out than the next draft, or players-to-be-named-later shall be allowed. If this occurs and it is brought to light, the commissioner will administer penalties to the violator as he sees fit. In other words, don't do it, you'll regret it.

All trades proposals are to be submitted to the trade committee (of four people) for review. If the committee deems it an acceptable trade, they will notify the owners of the proposal and a general announcement can be made to the league. If the committee has questions or concerns about the trade offer an email will be sent to one or both of the owners for an explanation or possibly the revamping of the offer to bring it to an acceptable trade. In the event one or more of the committee members are involved in a potential trade, the remaining committee member(s) will randomly select an owner from the league to fill in temporarily in the reviewing of the deal. At this time, there is no set structure on the selection of the temporary committee members.

The end of July according to the FEBC schedule OR the last day of July (real calendar) will be the official trade deadline — whichever comes first. No team after that demarcation are eligible to be involved in any further trades until the end of the post season waiver process.

Teams may freely trade during the off-season without limitations. During the season, however, the following effects take place:

  • 1-5 trades, no effect
  • 6-10 trades, $1 per trade against the following year's salary cap
  • 11+ trades, $2 per trade against the following year's salary cap
  • $375 In-Season Salary Cap

No trades are allowed unless the teams involved are up-to-date with games played and write ups.

Pitcher Usage
Every starting pitcher is required to rest three days (minimum) regardless of innings pitched. If a pitcher is removed due to ejection, injury, or rain delays, they are not subject to this rest requirement.

Pitchers who have only a starting rating may relieve only on the condition that there are no other relievers available and they must use their tired results.

Short Relievers
To get the benefit of pitching in 3 consecutive days, the reliever must have pitched 1 inning or less in the first 2 games. If he pitches 1.1 innings or more in either the first or second game, he is ineligible to pitch in a third consecutive game.

In both consecutive games (2nd and 3rd), his endurance is reduced to a 4.

Long Relievers
Long relievers are reduced to a 9 if they are pitching in a consecutive game.

Revised Pitcher Rest Chart

Starter Short Reliever Long Reliever
IP Days Rest IP Days Rest IP Days Rest
0-1 1 0-1 0* 0-2 0**
1.1-4 2 1.1-2 0** 2.1-3 1
4.1-9 3*** 2.1-3 1 3.1-4 2
>9 4 3.1-4 2 4.1-7 3
>7 4
* Maximum appearances in 4 consecutive days: 3
**Maximum appearances in 3 consecutive days: 2
***Starting Pitchers Endurance ratings are reduced by 7 if pitching on 3 days rest AND an additional seven cumulative for each consecutive start on 3 days rest. After pitcher has rested fully, his endurance returns to normal.

NOTE: Short relief pitcher's Endurance rating is reduced to 4 if he is pitching in his 2nd or 3rd consecutive day of work.
NOTE: Long relief pitcher's Endurance rating is reduced to 9 if he is pitching in his 2nd consecutive day of work.

Relievers who also start
Relievers must have at least one day rest between a relief outing and starting a game.

Pitcher's Hitting
Pitchers may pinch hit if they have 60 or more At Bats.

The STARTING pitcher must bat in the 7, 8, or 9 slot. Relievers may bat in any position in the batting order as the manager indicates.

Pitchers who did not have at least 20 at bats cannot exceed using a batting card #3, a C bunt rating, or an F power rating.

Pinch Hitting
Teams must announce a PH before attempting a steal.

Hit and Run
You may not hit and run with bases full.

Pitchers may NOT hit and run.

No player may hit and run with two outs.

No player may attempt a hit and run after a steal attempt has failed.

Bunting
This is a Dynasty League rule, however it is being readdressed here for clarification. IF you choose to bunt, there is NOT a safety suicide squeeze built into this game. If you have a runner on 3rd, and he is NOT breaking for home, you must announce it PRIOR to the bunt AND there must be an open base behind this runner. If bases are loaded OR you do NOT announce that the runner on 3rd is not breaking, it's automatically assumed that the runner on third is trying for home. He will be considered the lead runner.

Cut-off Result
If you are cutting the ball off and a result of 97-99 occur, the out is made AFTER the run crosses the plate (in the event that the out is the final out of the inning. The run counts.

All Clutch Playoff Rule
The All Clutch bizarre result will be relegated to the game it occurs in and the next home game. There is no carry over from one season to the next. This change only occurs if the result would effect playoff games.

Rest / Rust
Catcher who is forced to rest MAY pinch hit without penalty, but if he comes in to play a field position, any subsequent at bats will be an rr situation. All defensive adjustments are still made. If he plays in the field, he will still require a day off before he can be considered "rested".

Teams that have a bye in the first round of the playoffs will incur the rest/rust rule if they have sat out the stipulated amount of time that require rest/rust rule to be implemented.

Players with less than 126 Plate Appearances
Players that have less than 126 total plate appearances will be limited to AB's on both sides regardless of the decision by Design Depot. If the player is an F durability, we will increase his AB limitations by 50% on both sides in order to avoid double penalty to that player.

Rain Outs
Games that have been started can no longer be rained out prior to the game becoming "official". If a rain out roll occurs while under the threat, consider this a rain delay that requires both teams to replace their current pitcher. After the game is official (and without a tie score), a game can be rained out.

Other games can be rained out as long as the rain out roll occurs prior to the beginning of the game. Make up game schedule can be decided between the two teams involved. If it's to be moved to later date in the season (ie next series between the two owners or a empty date on the calendar), it must also be cleared thru the commissioner's office. If it's possible to play a DH on the next day (assuming you're still in the same series), this is preferred.

Infield Positioning
Pitchers and catchers are ALWAYS considered playing back unless otherwise noted in various charts.

Infield Range Plays
When an infield range play calls for you to throw HOME in an attempt to cut down the runner, the defense will have the option of throwing home or to take the "sure out" at first base.

Playing in / Holding the runner - THIS RULE DIFFERS FROM DYNASTY LEAGUE RULES
A first baseman CAN hold a runner and play in at the same time. The runner must still get a jump before stealing. There will be a +1 adjustment to the runner's steal rating.

Doubleheader guides
If a team has a double header, certain things must be kept in mind. Although there are two games being played in one day, it is still one day. A double header only counts as 1 day for injured players, though it would count as two for suspended players (suspensions are by games, not days).

Relief pitchers innings for the two games are cumulative.

i.e. John Franco pitches two innings in the 1st game of the twin bill. He pitches another two innings in the 2nd game. His cumulative totals are 4 innings for the day. He will have to rest for 2 days.

Though a catcher may play in both ends of a double header, if he catches in more than 12 innings on the day, he is required to use the offensive and defensive rest rules.

i.e. Darren Fletcher catches 9 innings in the 1st game of the doubleheader. After catching 3 innings of the 2nd game, he will be required to use the rr situation ratings.

Since all double headers are considered Day/Night affairs, the weather for a DH will remain the same less 10 degrees for the second game. Use the same wind.

Post Season Umpires
For postseason umpires, roll one die. A 0-1 means a small zone, a 2-7 means a normal zone, and an 8-9 means a large zone.

Post Season Game Schedule
Games 1 and 3 (in a five game series) will be day games. Games 1, 3, 6 (seven game series) will be day games.