Player Pool Teams
The following is a complete list of the teams in the FEBC Player Pool: Arizona Diamondbacks, Atlanta Braves, Boston Red Sox, Chicago Cubs, Cincinnati Reds, Cleveland Indians, Detroit Tigers, Houston Astros, Los Angeles Dodgers, Montreal Expos, New York Mets, New York Yankees, Oakland A's, Philadelphia Phillies, Pittsburgh Pirates, St Louis Cardinals, San Francisco Giants, Seattle Mariners, Texas Rangers, Toronto Blue Jays
League Fees
$15 per year, per team due prior to the FEAT (Fat Elvis Auction Time). This cost maintains web hosting, domain registration, and trophie fees. Donations above this amount are welcomed, but not mandatory.
Designated Hitter
Never in the past, present, or future will the Fat Elvis Baseball Collective incorporate the Designated Hitter into it's by-laws. It is, now and forever, banned. This is done to incorporate more strategy into the game as well as taking the game back to the way it was intended to be played.
Astroturf
After the first season was completed, the official ban on Astroturf went into effect. No team may select a stadium that has Astroturf. Non-turf stadiums may be chosen from any of the DL sets that are currently available ('57, '69, 75/'77, '82, '93-'99). Again, this was done to take the game back to the way it was intended to be played ... outside and on grass.
Instructions
We will be setting standard general instructions on the web site for all teams. Prior to any series (either home or away) you must send out basic instructions that include limited players usage, pitching rotation for that series, and bullpen availability. If arrangements cannot be made to play online, the team that cannot meet must send instructions to the other team to play out the games. Send full roster breakdowns and lineups OR give the basic information (i.e. rotation and injury updates) and let the opponent know to follow the instructions that are already online.
Failure to follow instructions
It's important for the integrity of the league and overall sense of good sportsmanship to adhere to the instructions of your opponent as closely as possible. Some instructions are very basic. Others are much more in depth. To the best of your ability, however, you must try to follow them. If you feel like your opponent has mismanaged your team, contact one of the league officers. If we (the league officers) feel disciplinary action is required, it will occur as follows:
1st offense: warning
2nd offense: the Chief Elvis will select a player that will be suspended for 3 games
3rd offense: the Chief Elvis will select a player that will be suspended for 5 games
4th offense: owner is subject to expulsion from the FEBC.
Team Movement
Teams may change cities and/or stadiums evey two years. If a new owner takes over during the season, he must keep the team in the current city and with the current stadium until the season is finished. After the season is complete, he may move the team to a new city and/or stadium. He will be required to take the team as is and make changes to his team through regular movement (releases, trades, buy outs, etc).
Stadiums Charts must be the most recent available unless using a specific stadium from a classic card set ('57, 69, Great Teams).
Release and Buy Outs
Carded players who are currently under contract, but cannot start or PH in a game, may, upon the team's discretion, be freely dropped from the roster at the time all contract decisions are to be made (approximately two weeks prior to the FEAT).
Owners who are electing to buy out a contract have the option of a regular buy out (as dictated by Dynasty League Rules) or may opt for a one time buy out that would require full payment of buy out costs.
i.e. If player A made a salary of $10 and the team wanted to buy out his contract after one year, they would have the option of paying a one time $10 fee during year two instead of a $5 fee for both years two and three. The team would be free of the obligation during year three, essentially freeing up that salary altogether.
Prospects
Each team is entitled four (4) prospects at the time of the Prospect Draft. If they have more than that due to trades during the rest of the year, they will be required to reduce this count to the maximum four (via cuts). After the Prospect Draft is over, teams may go over the maximum four via trades.
Playoff Teams
Each league (Old Elvis and Young Elvis) will have one wild card team each. The best overall record will receive a bye for the first round. The wild card and second best division winner play the first round of the playoffs (Division winner always has home field advantage).
Best record receives home field advantage during the playoff series. In case of ties for the wild card position or division title, a one game playoff will determine the better team.
The winner of the first round will take on the best overall division winner. To determine home field advantage, division winner always has advantage over a wild card team. If both playoff teams are division winners, use the following formula to determine home field advantage:
- Best record
- Best head to head record
- Best record within their divisions
- Roll off (3 dice, high roll wins)
Playoff Team Moves
Changing rosters between series is allowable. The only players that are allowed to be swapped are the list of 25 players submitted on September 1 to the league offices and any players that were on the DL at the time.
Suspension Policy
Suspensions are not prorated. If a player is suspended, the team being penalized may bring up a minor leaguer to fill the vacancy during the suspension. This call up WILL count against them as a non-injury roster move. The call up can be made the day after the game in which the player was suspended.
Player Injury Rules
Injuries are prorated according to the approved FEBC proration chart. If a player gets injured, roll for duration of the injury. If a result of zero (0) occurs, the player remains in the game. If any other result, the first day of the injury is the immediate game in which the player was injured. The first day counts as the game of the injury.
i.e. Mark Belanger was injured in a game and the result was for 2 days, his injury would preclude him from the remainder of the current game (the one in which he was injured) and the following day.
If an injury occurs of 2 or more days, you should notify the opposing manager prior to playing any more of the series. This will allow him to make a possible roster move (injured player to the disabled list).
Disabled List
If a player is injured, he will remain on the active 25-man roster and may NOT be replaced by someone from the minor leagues unless he is placed on the Disabled List.
If a player is placed on he DL, he becomes ineligible to the 25-man roster until the 7 days have expired OR until his injury is healed (whichever is longer). The first day of the Disabled List is NOT the game injured. Day one would begin the day following the injury.
Many times there are more than one injury during a period of a few games. To prevent going with a 21 or 22-man roster for a few days, you may place an injured player on the Disabled List retroactively. This would allow an owner to bring up a minor leaguer in the event of further injuries. To do this, the commissioner must be contacted and the injured player must not have appeared in any games since the injury.
Minor League Call-Ups
NON injury call-ups (or demotions) may only occur between series. Call-ups, due to injury, may occur at any time an injured player is placed on a Disabled List
Players may be sent to the minors only 2 times during the season for NON injury related moves. If a player is requested to the minors a 3rd time (3 NON injury related reasons), he must pass through waivers.
Every minor leaguer may be called up on the first day of September (according to the league schedule) as rosters expand. The games of September are part of the season and will count towards a player's % limitations (if applicable). Remember the % limitation on a player is the amount of time he can appear ON THE 25-MAN ROSTER. This does not necessarily mean the amount of games he can appear, although, they can be one in the same.
Waivers
The waiver process will last for 24 hours. If a player is sent to the minors for the 3rd time (or more) during the season, for a non-injury related roster moves, he must first be placed on waivers. Any team in the Fat Elvis Baseball Collective can request to pick him up off the waiver list. From all the teams requesting this player, the team with the worst win/loss record will receive him. In case of a tie, the commissioner will use the AOL chat room dice roller. The highest roll (3-10 sided dice) will receive the player.
Both the team who loses a player to waivers and the team who acquires the player will be responsible for half of the salary for the remainder of his contract. Odd amounts will be rounded up for both teams.
i.e. A player lost in waivers who's salary is $5 would cost both teams $3 for the remainder of his contract.
Trade Rules
Trades must be made in full (complete) with each deal. No trades for future considerations, picks further out than the next draft, or players-to-be-named-later shall be allowed. If this occurs and it is brought to light, the commissioner will administer penalties to the violator as he sees fit. In other words, don't do it, you'll regret it.
Twenty-four hours after the All Star Game has been completed will be the official trade deadline. No team that has begun their first August game on the schedule are eligible to be involved in any further trades until after the final game of the playoffs.
Teams may freely trade during the off-season without limitations. During the season, however, the following effects take place:
- 1-5 trades, no effect
- 6-10 trades, $1 per trade against the following year's salary cap
- 11+ trades, $2 per trade against the following year's salary cap
- $375 In-Season Salary Cap
Pitcher Usage
Every starting pitcher is required to rest three days (minimum) regardless of innings pitched. If a pitcher is removed due to ejection, injury, or rain delays, they are not subject to this rest requirement.
Pitchers who have only a starting rating may relieve only on the condition that there are no other relievers available and they must use their tired results.
Short Relievers
To get the benefit of pitching in 3 consecutive days, the reliever must have pitched 1 inning or less in the first 2 games. If he pitches 1.1 innings or more in either the first or second game, he is ineligible to pitch in a third consecutive game.
In both consecutive games (2nd and 3rd), his endurance is reduced to a 4.
Long Relievers
Long relievers are reduced to a 9 if they are pitching in a consecutive game.
Revised Pitcher Rest Chart
| Starter |
Short Reliever |
Long Reliever |
| IP |
Days Rest |
IP |
Days Rest |
IP |
Days Rest |
| 0-1 |
1 |
0-1 |
0* |
0-2 |
0** |
| 1.1-4 |
2 |
1.1-2 |
0** |
2.1-3 |
1 |
| 4.1-9 |
3*** |
2.1-3 |
1 |
3.1-4 |
2 |
| >9 |
4 |
3.1-4 |
2 |
4.1-7 |
3 |
|
|
|
|
>7 |
4 |
* Maximum appearances in 4 consecutive days: 3
**Maximum appearances in 3 consecutive days: 2
***Starting Pitchers Endurance ratings are reduced by 7 if pitching on 3 days rest AND an additional seven cumulative for each consecutive start on 3 days rest. After pitcher has rested fully, his endurance returns to normal.
NOTE: Short relief pitcher's Endurance rating is reduced to 4 if he is pitching in his 2nd or 3rd consecutive day of work.
NOTE: Long relief pitcher's Endurance rating is reduced to 9 if he is pitching in his 2nd consecutive day of work.
Relievers who also start
Relievers must have at least one day rest between a relief outing and starting a game.
Pitcher's Hitting
Pitchers may pinch hit if they have 60 or more At Bats. Pitchers who do not have 20 or more At Bats must use pitcher's hitting card #1F.
The STARTING pitcher must bat in the 7, 8, or 9 slot. Relievers may bat in any position in the batting order as the manager indicates.
Pitchers who did not have at least 20 at bats cannot exceed using a batting card #3, a C bunt rating, or an F power rating.
Pinch Hitting
Teams must announce a PH before attempting a steal.
Hit and Run
You may not hit and run with bases full. You may hit and run with two outs though. When deploying the hit and run strategy with two outs, you do not get the +1 added bonus, but only the hit and run bonus.
Pitchers may NOT hit and run.
No player may hit and run with two outs.
No player may attempt a hit and run after a steal attempt has failed.
Catcher rest / rust
Catcher who is forced to rest MAY pinch hit without penalty, but if he comes in to play a field position, any subsequent at bats will be an rr situation. All defensive adjustments are still made. If he plays in the field, he will still require a day off before he can be considered "rested".
All Star Break
During the month of July (according to the league schedule), the C.E. will request each team to send in a position ballot comprising of one starting player for each non-pitching position. A ballot will be sent out to all the FEBC for voting.
A team is NOT allowed to vote for their own players.
The location of the All Star Game will rotate ballparks yearly:
- 2000 Presley Park (Memphis Eagles)
- 2001 Rockers Field (Vegas Rockers)
- 2002 Mudville Spiders ballpark
- 2003 Memphis Mafias ballpark
- 2004 Missouri Jailbirds ballpark
- 2005 TBD
- 2006 TBD
- 2007 TBD
Managers from the previous season's FEBC World Series will manage the teams.
Other pertinent All Star Rule information:
- the all start game will be played at the end of July.
- starters who start on day 33 will not be eligible for the all star game
unless they pitch 1 inning or less on day 33.
- starters who start on day 32 will be available, but for only one inning.
- starters who play IN the all star game will be considered Long Relievers
for the sake of endurance and rest requirements.
- if there are any injuries, they will count.
- if you have a player that has a durability of C, D, or F, you have the
option of requesting that player NOT play in the ASG.
- suspensions will not count.
- managers are randy everett (OE) and jay villing (YE).
- ASG will be played on AOL in a chat room. if you do not have AOL, it is
my recommendation to sign up (first month free) and then you can quit
immediately after the game. no cost to you and everyone would be able to
have a front row seat. if you have questions about that, contact me.
Rain Outs
Games played under threatening conditions can no longer be rained out prior to the game becoming "official". If a rain out roll occurs, consider this a rain delay that requires both teams to replace their current pitcher. After the game is official (and without a tie score), a game can be rained out.
Infield Positioning
Pitchers and catchers are ALWAYS considered playing back unless otherwise noted in various charts.
Infield Range Plays
When an infield range play calls for you to throw HOME in an attempt to cut down the runner, the defense will have the option of throwing home or to take the "sure out" at first base.
Playing in / Holding the runner - THIS RULE DIFFERS FROM DYNASTY LEAGUE RULES
A first baseman CAN hold a runner and play in at the same time. The runner must still get a jump before stealing. There will be a +1 adjustment to the runner's steal rating.
Doubleheader guides
If a team has a double header, certain things must be kept in mind. Although there are two games being played in one day, it is still one day. A double header only counts as 1 day for injured players, though it would count as two for suspended players (suspensions are by games, not days).
Relief pitchers innings for the two games are cumulative.
i.e. John Franco pitches two innings in the 1st game of the twin bill. He pitches another two innings in the 2nd game. His cumulative totals are 4 innings for the day. He will have to rest for 2 days.
Though a catcher may play in both ends of a double header, if he catches in more than 12 innings on the day, he is required to use the offensive and defensive rest rules.
i.e. Darren Fletcher catches 9 innings in the 1st game of the doubleheader. After catching 3 innings of the 2nd game, he will be required to use the rr situation ratings.
The weather for a DH will remain the same less 10 degrees for the second game. Use the same wind.
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