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| IMPORTANT: These rules have been copied from the DYNASTY League Baseball Official Rulebook with written permission from Design Depot Inc. This material may not be reproduced in whole or in part by any means without express written consent from Design Depot Inc. PO Box 812577 Boca Raton, FL 33481 DYNASTY League Baseball Official Rulebook © 1999 DYNASTY LEAGUE BASEBALL OFFICIAL LEAGUE RULES THE IMPORTANCE OF STANDARDIZED LEAGUE RULES These rules have been play-tested over the last seven years and work very well in insuring league parity, fairness and allowing expansion teams and teams taken over by new owners to have a good chance of winning. Tips on how to win and draft information will be provided in the DYNASTY Report newsletter and everyone will benefit because they're playing by the same rules. FRANCHISE APPLICATION FINDING PLAYERS FOR YOUR LEAGUE Designer's Note: Each season I'll be continuing to personally conduct Tour/Tournaments to Ball Parks around the country. This has proven to be a great way to find new players for your league or to join an existing league. Look for them in the quarterly newsletter mailed to all game owners. |
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| RECRUITING Recruiting is the lifeblood of any league. Once you get your league up and running you will continue to need to recruit new players as players move away or need to be replaced for whatever reason. If done improperly, recruiting can be a frustrating experience. The DYNASTY League Baseball PLAYERS and LEAGUE LISTINGS help to make recruiting easy. Everyone who is on the list already has the game, is in your area, and knows the league rules. The best way to recruit people is to first send them a mailing explaining your league in one paragraph, followed by a phone call. Let them know what night you play, how many times per month you play (most leagues should average 3 times per month), how long the league lasts (April through October unless you are in a Winter league), age range of players, how many games are on the schedule (see SETTING UP A SCHEDULE), where you play, and if there are any fees (see FEES). If you are an existing league rather than a new league, you can also tell them how long the league has been in existence and the number of teams in the league. Tips for recruiting success: LEAGUE SIZE LEAGUE REGISTRATION JOINING AN EXISTING LEAGUE CHANGING YOUR RULES WITH AN EXISTING LEAGUE WHERE AND WHEN TO PLAY YOUR GAMES -- LEAGUE MEETINGS |
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| FEES If you can avoid league fees, great. If you want to reimburse the league officers for their expenses that's fine, but try to keep fees as low as possible. MIXED LEAGUES/COMPUTER AND BOARD GAME NAMES OF FRANCHISES PLAYER POOL SIZE Ex: If five owners are in your league, with each of them selecting a franchise and respective ball park, and the franchises are Pittsburgh, St. Louis, Atlanta, San Diego and Cincinnati, the opening day rosters of each of these teams players would all be available in the draft, as well as one additional team. Teams: You can choose all American, all National or an equal split of American and National teams. Additional teams noted above are selected by a vote of all franchises. Ties are broken by the Commissioner. Players available in the draft: Consist of the players who are on the current 40 - man official roster, including Spring Training invitees listed in the March Spring Training roster issue of USA TODAY. These teams comprise the player pool. You will see that keeping the talent in the player pool at a realistic level is very important. Player pool size limit and ratios: It's important to limit the player pool size for several important reasons. Anyone can draft a team of All-Stars, but not everyone can determine who are the better second and third line players, upcoming rookies and where to place your emphasis when drafting scarce talent. You'll find your results and statistics will be much more realistic if you can avoid the platooning of All-Stars and throw in a few Luis Salazars. If your league expands, you'll be able to add a new team into the player pool for each expansion team, giving expansion teams a fair chance to compete rather than having all of the talent locked away. Trying to build a winning team is much more challenging and realistic using these ratios.
Teams added to player pool and # of Leagues: DRAFT |
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| REGULAR PHASE Salary Cap: $300 Type of draft: Bidding style Number of players selected in this phase: 25 The Regular phase consists of open bidding for the first 25 active players on each teams roster with each teams salary cap at $300. Owners take turns announcing the player up for bid until all teams have 25 players on their active roster. Players are announced by owners in a clockwise manner starting with the franchise owner with the worst won-lost percentage from the previous year, or by choosing numbers. Note that since everyone has the opportunity to bid on each player in the draft, there is no advantage in acquiring a player by announcing his name. Each owner must have at least $1 allocated to bid on each of the 25 players for his active roster. Franchises are allowed to exceed the $300 salary limit after the draft and during the season when new players are acquired via trades, but must get below the $300 salary cap with at least $1 available to bid per player needed to fill out their 25 man roster before the regular phase of next years draft. Each of these drafted players are signed to three year contracts, with the fourth being an option year for the franchise at the same salary. MINOR LEAGUE PHASE Number of players selected in this phase: 5 The Minor League draft consists of paired picks (1 and 10, 2 and 9, 3 and 8, etc.) which are determined on a "draw from the hat" basis from players who were not selected in the Regular phase of the draft. These players have a different type of contract and salary then the players selected in the Regular phase of the draft. A player selected in the Minor League draft has a salary of $0 his first year. The franchise owner has the option of inviting the player back to the team the second year for a salary of $10 or releasing him back into the draft. The third year, the player must reenter the Regular phase of the draft. PROSPECT PHASE Number of players selected in this phase: 2 At the end of the Minor League draft, a Prospect draft consisting of two rounds is conducted. Drafting order is in reverse order of won-lost pct. Players drafted in the prospect draft are those who have not been issued player cards and are currently in minor leagues or college. Prospects become active players the first year they receive player cards. Once this happens, the franchise owner has the choice of signing the prospect to a standard Regular phase contract for $10, or releasing him into the Regular phase draft. Franchises can have no more than three prospects on their roster at anytime. PLAYER CONTRACTS A player is automatically released from his contract: 1. He is traded to a real life team outside the DYNASTY League player pool. When any one of the above occurs, the player leaves the team and the salary paid to him goes back to the franchise owner, who can use that money for next year's draft to acquire new players. NOTE: The five conditions for automatically releasing a player listed above also apply to players signed to guaranteed contracts. |
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| OPTIONS TO RELEASE PLAYERS UNDER CONTRACT:
1. New Franchises: 2. Buying Out Contracts: EX: If Robin Yount was signed to a $40 contract during the regular phase of the draft (3 year contract plus option year) in 1990 and before the 1991 draft you wanted to get rid of him or had to get rid of him to get under the salary cap before the draft, it would cost you $20 [($40 X 1/2)=$20]. The buy out amount would be subtracted from the $300 of available money for drafting players in both 1991 and 1992 since those years are still remaining on his contract. So in the above example, your salary cap before the draft in 1991 would be reduced by $20 ($300-$20=$280) to bring you to $280 available for the new draft. This would be the only situation where the salary cap would be below the $300 mark. Salary caps can never be increased above $300. Released players then re-enter the Regular phase draft. Prior to the 2nd year draft, each franchise must submit their current roster to the commissioner and provide a list of players who they choose to release (if any). This is done in order to proved a listing of players available for the draft. Once releases and buyouts are submitted to the Commissioner, no further releases or buyouts can take place prior to the draft. REGULAR PHASE CONTRACT OPTION YEAR: 1. The franchise owner has the choice of picking up the option on the contract for a fourth year at the same salary, after which the player will automatically re-enter the Regular phase of the draft. 2. The franchise owner has the choice of not picking up the option for a fourth year of the contract making that player a free agent. The player will then re-enter the Regular phase of the draft. 3. the franchise owner has the option of guaranteeing the contract for additional years. Once the guaranteed contract expires the player automatically re-enters the Regular phase of the draft. The player's salary is increased by $5 for each year the length of the contract is extended starting with the option year. Ex: If you signed Don Mattingly originally for $30, and upon entering the 4th year of his contract, you decided to give him a 3 year guaranteed contract. His salary would be $45 [$30 + (3 yrs X $5)] for years 4, 5, and 6. TRADING: 1. Between the trade deadline and the end of the season. Trading deadline is July 31, 12 Midnight. It's a great idea to organize an outing and bill it as a trade meeting on July 31. Going to a baseball game is ideal - you can talk trade all night. Remember to report all trades to the Commissioner. 2. Starting 48 hours prior to the draft and continuing through the end of the draft. |
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EXPANSION AND NEW FRANCHISE OWNERS: Whenever a new owner takes over a team he has the choice of taking the team "as is" or releasing his entire team into the free agent draft. The new owner will have $300 to use to bid on free agents in the Regular phase of the draft should he decide to release his entire team and will be able to release 5 players prior to his 2nd draft and 3 players prior to his 3rd draft. MOVEMENT OF A FRANCHISE: MAKE-UP GAMES: RAINOUTS: COMMISSIONER, CO-COMMISSIONER AND LEAGUE SECRETARY: Responsibilities of a Commissioner: Responsibilities of a Co-Commissioner: League Secretary responsibilities: POST SEASON PLAY AWARDS PLAYER ETIQUETTE OF LEAGUE MEMBERS: REASONS WHY LEAGUES FAIL - AVOID THESE PITFALLS: SEPTEMBER ROSTER EXPANSION: |
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| SETTING UP A SCHEDULE: The DYNASTY League Baseball schedule format is designed to simulate a pennant race, but all months are used when setting up the schedule. Depending on the number of teams in your league, each team will play between 26% and 33% of a 162 game schedule. A shorter season keeps everyone interested, demands less time and makes it easier to recruit new owners. You'll find the suspense of a close pennant race building over the course of the 6 month season, making each series that much more exciting and meaningful because the season is shorter. A short season almost guarantees a close exciting finish. Keeping league records or individual stats is much easier to keep over a short season as well. If you want to play more games, great, start a new league. This will give you the chance to be in additional drafts and emphasize the GM aspect instead of trying to get through one long season. If you're determined to play a 162 game season, you'll have a better chance of finishing the schedule with a smaller league although there are some very well run leagues that do play 162 games. Keep in mind that a 4, 6, or 8 team league is considerably easier to run than a 16 team league. Designer's Note: It's always been my philosophy to try to get as much enjoyment out of the process of playing each and every game and avoid playing the game just to crunch numbers to look at when you are finished. Make up games that you miss ASP by contacting your opponent and making arrangements to play. The schedule runs from Opening Day in April just before the regular season starts to the last day of the regular season in October. Try to schedule holidays or holiday weekends as off-days to avoid conflicts with people being out of town. |
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| Games per series: * vs. each team out of league, "2 game series" ** vs. each team in league, "3 game series" *** 2 "3 game series" and 2 "2 game series" **** 2 Divisions per league ***** "3 game series" in Division, "2 game series" outside Division Designer's Note: One of the main reasons for having 3 game series instead of 4 game series involves make-up games. During the course of the season you'll find there will be series that have to be made up. While it's possible to play six games or two series in an evening, eight games with two series is too many games to play in one night. Another reason for playing 3 game series within your division is you'll want to establish a winner of the series. |
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| WINTER LEAGUES / FANTASY LEAGUES: If you're in a Fantasy League or don't have time during the Spring and Summer to participate in a league, a Winter league may be ideal for you. Fantasy League members can play against each other in head-to-head competition to find out who really has the best team. Fantasy League Winter Leagues should use their end of the season rosters. Initially Ballparks will need to be selected using a pick system. Picks should be determined on a draw from the hat basis. DYNASTY League Baseball Winter Leagues should schedule their draft the weekend after the end of the regular season and use end of season rosters for the player pool. Winter Leagues run December - March. MINOR LEAGUE CALLUPS AND RELEASES: "SCRUB" PLAYERS LEAGUE RULES CONCERNING PITCHER BATTING: (NOTE: THIS RULE HAS BEEN NULLIFIED. THERE WILL NEVER BE A DH IN THE FAT ELVIS BASEBALL COLLECTIVE.) OFFICIAL REPORTS: STATISTICS: Designer's Note: Small leagues of 6 or less may be able to make keeping statistics mandatory. PENNANT RACE SCENARIO |
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| INJURY / LIMITATION REPORT RULES This report is required to be with you during all games. You will list AB used up on USE requirements and injuries as they occur during the game on your report. Also remember to always number your games on your scoresheet in the order you played them to determine injury length and pitcher rest. Opposing players and the Commissioner and Co-Commissioner may wish to view this report on request. It is also important to bring all of your scoresheets to check for pitcher availability due to rest requirements. RAIN OUTS RESCHEDULED GAMES ACTIVE ROSTER POSITIONS In extra innings, a pitcher may play the outfield or infield for one batter using the worst possible defensive ratings if the manager wants to make a double switch and bring in a new pitcher for one batter and keep the current pitcher in the game. |
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[Links and More] [Write the Commissioner] |
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